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Web review - 28/11/2014

The ‘made in France’ video game‘s paradox

An expanding market, an industry full of talents but some companies weakened by the fiscal attractiveness of countries that made a development springboard of it: the video game industry has become the editorial and industrial laboratory of the cultural sector in the post-digital era.  What it teaches us on the strengths and weaknesses of our country must invite us to be creative… and vigilant. 

Read our op-ed in La Croix

Call of Duty franchise tops $10 billion, Advanced Warfare sales not released

"Since Activision created the Call of Duty franchise in 2003, franchise revenues have exceeded $10 billion in sales worldwide, far exceeding box office receipts for such household movie franchises as Hunger Games, Transformers, Iron Man and Avengers, combined," said Bobby Kotick, CEO of Activision Blizzard. "Advanced Warfare is the biggest entertainment launch of 2014 in terms of revenue, surpassing all movie, music and book launches this year."

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A study by the French National Center for Cinematography on the French people’s video games consumption practices (November 2014)

Almost 3 Frenchmen out of 4 (71,2%), from 6 to 65 years-old, declare having played to video games within the six last months, according to the the CNC/TNS Sofres study on the uses and behaviors of online and offline video games players in 2014. The study analyzes the players’ practices according to the types of games (offline or online) and the accesses (free or paying). It appears that almost one player out of two (48,9%) declare playing every day, that the average session is 2h15 long and that the average gamer is 31,5 years-old.

Another study: French people and the video game, 2014 study by the SELL (in French)

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Video Games : the little made in France

How are the independent French video games studios going? When we speak about French games, we often mention Ubisoft, which became a global player. Behind this jewel is a whole fabric of small development studios that try to break into the flourishing video games market, trying to overcome the editing and financing obstacles. 

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The video game in France threaten by Canada and United-Kingdom’s attractiveness

The French video games industry is still dynamic and creates jobs, but a lot of its talents – developers and creatives – leave for Canada and may go tomorrow to the United-Kingdom. 

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Microsoft officially completes acquisition of Mojang

"Gaming is a top activity spanning devices, from PCs and consoles to tablets and mobile, with billions of hours spent each year," said Microsoft CEO Satya Nadella. "Minecraft is more than a great game franchise - it is an open world platform, driven by a vibrant community we care deeply about, and rich with new opportunities for that community and for Microsoft."

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Photo credit: Jon Aslund