An expanding market, an industry full of talents but some companies weakened by the fiscal attractiveness of countries that made a development springboard of it: the video game industry has become the editorial and industrial laboratory of the cultural sector in the post-digital era. What it teaches us on the strengths and weaknesses of our country must invite us to be creative… and vigilant.
"Since Activision created the Call of Duty franchise in 2003, franchise revenues have exceeded $10 billion in sales worldwide, far exceeding box office receipts for such household movie franchises as Hunger Games, Transformers, Iron Man and Avengers, combined," said Bobby Kotick, CEO of Activision Blizzard. "Advanced Warfare is the biggest entertainment launch of 2014 in terms of revenue, surpassing all movie, music and book launches this year."
Almost 3 Frenchmen out of 4 (71,2%), from 6 to 65 years-old, declare having played to video games within the six last months, according to the the CNC/TNS Sofres study on the uses and behaviors of online and offline video games players in 2014. The study analyzes the players’ practices according to the types of games (offline or online) and the accesses (free or paying). It appears that almost one player out of two (48,9%) declare playing every day, that the average session is 2h15 long and that the average gamer is 31,5 years-old.
Another study: French people and the video game, 2014 study by the SELL (in French)
How are the independent French video games studios going? When we speak about French games, we often mention Ubisoft, which became a global player. Behind this jewel is a whole fabric of small development studios that try to break into the flourishing video games market, trying to overcome the editing and financing obstacles.
Create, share and protect.
» See publication
How harmony can triumph over cacophony.
» See publication
The age of curation : From abundance to discovery
» See publication
The imperative of moving towards business-model hybridisation
» See publication
How does sharing data contribute to improving the way we experience our day-to-day lives in the city?
» See publication
After the Big data revolution comes a second centered upon Open data and sharing
» See publication
Update of the first report published in 2010.
» See publication
Cultural behavior and personal data
» See publication
Generation #hashtag : a new wave of content in the age of digital natives
» See publication
Culture, territories and Powers - The spirit of Atlas
» See publication
Creators, producers, distributors Who really has overall control ?
» See publication
Instantaneity, hyper-choice, innovation.
» See publication
L'Atelier BNP Paribas: Big Data: Big Culture?
» See publication
The question of ownership of personal data is at the heart of this year’s Forum d’Avignon.
» See publication