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Study Ernst&Young for the Forum d'Avignon

... choose to have more specific types of support (e.g. video games in Canada or music in Germany). Despite the diversity and ...

Forum d'Avignon 2011: Tax systems in favor of culture analyzed in 18 countries! by Ernst & Young

... choose to have more specific types of support (e.g. video games in Canada or music in Germany).  Despite the diversity and ...

Toujours plus loin - Cinéma - fréquentation, productions nationales et numérique : tour du monde en 1400 mots

... of cultural goods and rival media such as television or video, new practices related to digital technologies: the film industry does ... or the rise of other audio-visual products, such as video games, therefore tend - and it's not a surprise - to challenge the big screen. ...

Culture, a mainstay of sustainable development, by Pascale Thumerelle

... than two billion Euros in cinema, broadcasting programs, video games or music and more than three billion Euros in telecommunication ...

Imagine an empty Internet

... the Beatles, Bowie, Abba or the Rolling Stones, the last video of Lady Gaga, slammed poet Grand Corps Malade, refrains missing at the ... and Marjane Satrapi? Empty of avatars that scroll on video games, empty universe recreated in 2D, 3D, 3D real time before a new technology ...

"Culture is a team sport", by Laure Kaltenbach

... the Beatles, Bowie, Abba or the Rolling Stones, the last video of Lady Gaga, slammed poet Grand Corps Malade, refrains missing at the ... and Marjane Satrapi. Empty of avatars that scroll on video games, empty universe recreated in 2D, 3D, 3D real time before a new ...

Article - a strong culture for China?

... example historic building preservation, arts education, video games, film co-production, cultural festival, etc.., and international ...

Always Further - Growth through culture and creation

... digital technologies, art professions, cinema, music, video games. All cultural industries are full of promising opportunities. Universes ...

Atelier BNP Paribas study 2010

... the virtual digital world and the real world. He analyses video games from a naïve point of view, as an utopist version of our own world. ...

Aurélie Filippetti's opening speech

... numériques interactifs, les fameux jeux sérieux, serious games. Par exemple, le musée du Louvre a développé en partenariat avec ...